2022 SLN Reward Camps
2022 SLN Reward Camps
Reward Camps happen right before TC and are inputted manually by ashes. We're getting this thread posted now so people can start thinking about how they want to spend their camps.
Reminders:
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
If you don't have any camps to post, post "NO CAMPS" so we can keep track of who we're waiting for.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
There will be a separate thread posted for NDL players - if you're wondering about where to put a guy, put him in the thread that corresponds to where he is right now. If you just drafted him and he's on your core roster, he goes in the SLN thread. If he was in the NDL last year and you plan to call him up this season but he's still on your NDL roster at the moment, he goes in the NDL thread. Do not list them here, but note how many total RP you are spending across both sets of camps in this thread. For example, at the bottom of your post below the RP total, put in parentheses (+XXRP for NDL camps).
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 6,400 RPs on Reward Camps for players in their system (SLN or NDL) in a given off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
Reminders:
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
If you don't have any camps to post, post "NO CAMPS" so we can keep track of who we're waiting for.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
There will be a separate thread posted for NDL players - if you're wondering about where to put a guy, put him in the thread that corresponds to where he is right now. If you just drafted him and he's on your core roster, he goes in the SLN thread. If he was in the NDL last year and you plan to call him up this season but he's still on your NDL roster at the moment, he goes in the NDL thread. Do not list them here, but note how many total RP you are spending across both sets of camps in this thread. For example, at the bottom of your post below the RP total, put in parentheses (+XXRP for NDL camps).
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 6,400 RPs on Reward Camps for players in their system (SLN or NDL) in a given off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
Sam Hauser
+8 Inside
Prev: +8 JS
1 YOS
800 RP
Tari Eason
+8 Steals
If >85 Strength
Prev: N/A
0 YOS
800 RP
Marquese Chriss
+6 Strength
If >85 +5 OReb, +1 DReb
Prev: +8 Blocks, +5 DReb, +3 OReb
6 YOS
1200 RP
Total: 3600 RP
+8 Inside
Prev: +8 JS
1 YOS
800 RP
Tari Eason
+8 Steals
If >85 Strength
Prev: N/A
0 YOS
800 RP
Marquese Chriss
+6 Strength
If >85 +5 OReb, +1 DReb
Prev: +8 Blocks, +5 DReb, +3 OReb
6 YOS
1200 RP
Total: 3600 RP
Last edited by Merv on February 3rd, 2025, 2:46 pm, edited 4 times in total.
Franz Wagner
+8 jump shot
Else +8 inside scoring
Exp 1
Prev none
Total - 800 RP
+8 jump shot
Else +8 inside scoring
Exp 1
Prev none
Total - 800 RP
Last edited by SoNicks on January 28th, 2025, 3:51 pm, edited 1 time in total.
Bulls Camps
Tacko Fall: +8 Blocks
If >85, off Reb, then strength
Prev: +8 Defensive Rebounding
Exp: 3
Cost: 800 RP
Jalen Williams: +8 Inside Scoring
Prev: Nothing
Exp: 0
Cost: 800 RP
Andrew Nembhard: +8 Inside Scoring
Prev: Nothing
Exp 0
Cost: 800 RP
Luka Doncic: Defense Camp (+3 Steals, +3 Blocks, +2 Post D, +2 Per D)
Total Cost: 2400 RP
Tacko Fall: +8 Blocks
If >85, off Reb, then strength
Prev: +8 Defensive Rebounding
Exp: 3
Cost: 800 RP
Jalen Williams: +8 Inside Scoring
Prev: Nothing
Exp: 0
Cost: 800 RP
Andrew Nembhard: +8 Inside Scoring
Prev: Nothing
Exp 0
Cost: 800 RP
Luka Doncic: Defense Camp (+3 Steals, +3 Blocks, +2 Post D, +2 Per D)
Total Cost: 2400 RP
Luke Kornet: +4 Def Reb
Previous: +8 Jump Shot, +8 Blocks, +3 Strength, +1 Def Reb
If >85: Off Reb
Cost (5 exp): 800
Jalen Green: +8 Inside
Previous: +8 Jump Shot
If >85: 3PT, Strength, Handles
Cost (1 exp): 800
Daniel Gafford: +4 Def Reb, +4 Off Reb
Previous: +8 Blocks, +4 Def Reb
If >85: Handles
Cost (3 exp): 800
SLN: 2400
NDL: 0
Total: 2400
Previous: +8 Jump Shot, +8 Blocks, +3 Strength, +1 Def Reb
If >85: Off Reb
Cost (5 exp): 800
Jalen Green: +8 Inside
Previous: +8 Jump Shot
If >85: 3PT, Strength, Handles
Cost (1 exp): 800
Daniel Gafford: +4 Def Reb, +4 Off Reb
Previous: +8 Blocks, +4 Def Reb
If >85: Handles
Cost (3 exp): 800
SLN: 2400
NDL: 0
Total: 2400
Pacers camps:
Cameron Johnson: +2 JS, +6 3PT
if >85, max the other, then strength
Previous: 8 inside, 4 handles, 4 JS
Cost (2 exp): 800 RP
Grayson Allen: +6 JS
if >85, inside
Previous: +3 Handles, +3 Strength, +2 Steals
Cost (4exp): 1200 RP
Total with NDL: 2800 RP
Cameron Johnson: +2 JS, +6 3PT
if >85, max the other, then strength
Previous: 8 inside, 4 handles, 4 JS
Cost (2 exp): 800 RP
Grayson Allen: +6 JS
if >85, inside
Previous: +3 Handles, +3 Strength, +2 Steals
Cost (4exp): 1200 RP
Total with NDL: 2800 RP
Last edited by pacers on February 2nd, 2025, 10:10 pm, edited 5 times in total.
Ant Edwards: +8 Inside
Previous: +8 Jump Shot, +8 3pt
If >85: Steals, Handles
Cost (2 exp): 800
Tyrese Maxey: +8 Inside
Previous: +8 Jump Shot, +8 3pt
If >85: Steals, Handles
Cost (2 exp): 800
Udoka Azubuike: +8 Handles
Previous: +8 Blocks
If >85: Def Reb
Cost (2 exp): 800
SLN Total: 2400
NDL Total: 800
TOTAL: 3200
Previous: +8 Jump Shot, +8 3pt
If >85: Steals, Handles
Cost (2 exp): 800
Tyrese Maxey: +8 Inside
Previous: +8 Jump Shot, +8 3pt
If >85: Steals, Handles
Cost (2 exp): 800
Udoka Azubuike: +8 Handles
Previous: +8 Blocks
If >85: Def Reb
Cost (2 exp): 800
SLN Total: 2400
NDL Total: 800
TOTAL: 3200
Last edited by Wes on January 29th, 2025, 9:32 am, edited 1 time in total.
Jose Alvarado: +8 handling
Previous: +8 jump shot
Not over 85
Cost (1Y): 800 RP
Scottie Barnes: +8 inside scoring
Previous: None
Likely not over 85
Cost (1Y): 800 RP
Darius Bazley: +8 handling
Previous: +8 strength, +4 DReb, +4 blocks
Likely not over 85
Cost (3Y): 800 RP
Dyson Daniels: +8 jump shot
Previous: None
Not over 85
Cost (0Y): 800 RP
Isaac Okoro: +8 3P
Previous: +8 inside scoring, +8 jump shot
If >85, 3P
Cost (2Y): 800 RP
Donte DiVincenzo: Athletic Pick'em Camp
+5 jumping, + 3 Quickness, +3 Strength (cost: free)
SLN Cost: 4000 RP
NDL Cost: 1600 RP
Total cost: 5600 RP
Previous: +8 jump shot
Not over 85
Cost (1Y): 800 RP
Scottie Barnes: +8 inside scoring
Previous: None
Likely not over 85
Cost (1Y): 800 RP
Darius Bazley: +8 handling
Previous: +8 strength, +4 DReb, +4 blocks
Likely not over 85
Cost (3Y): 800 RP
Dyson Daniels: +8 jump shot
Previous: None
Not over 85
Cost (0Y): 800 RP
Isaac Okoro: +8 3P
Previous: +8 inside scoring, +8 jump shot
If >85, 3P
Cost (2Y): 800 RP
Donte DiVincenzo: Athletic Pick'em Camp
+5 jumping, + 3 Quickness, +3 Strength (cost: free)
SLN Cost: 4000 RP
NDL Cost: 1600 RP
Total cost: 5600 RP
Last edited by jwoo on February 3rd, 2025, 1:00 pm, edited 9 times in total.
free healthcare has never been more important
Duncan Robinson: +6 Inside
Previous +8 Jumpshot
If >85, Strength, then 3pt Shot
Cost: 1200
Nic Claxton: +7 Def Rebounding
Previous: +8 Blocks, +4 Strength, +4 Handles
If>85 strength then handles
Cost: 700
Jaden Ivey: +8 Inside
Previous: None
If>85 Jumpshot then handles
Cost: 800
SLN: 2700
NDL: 0
Should leave me perfectly broke
Previous +8 Jumpshot
If >85, Strength, then 3pt Shot
Cost: 1200
Nic Claxton: +7 Def Rebounding
Previous: +8 Blocks, +4 Strength, +4 Handles
If>85 strength then handles
Cost: 700
Jaden Ivey: +8 Inside
Previous: None
If>85 Jumpshot then handles
Cost: 800
SLN: 2700
NDL: 0
Should leave me perfectly broke
Last edited by Jordo on February 3rd, 2025, 2:54 pm, edited 6 times in total.
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