2011 NDL Reward Camps
2011 NDL Reward Camps
Reward Camps happen right before TC and are inputted manually by ashes. We're getting this thread posted now so people can start thinking about how they want to spend their camps.
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
2011 Lakeland Magic Camps
Jordan Hill
+8 Def Rebound
Prev: +8 Blocks
If >85, Off rebound
8 x 100 (2 YOS) = 800 RP
NDL Total: 800 RP
Jordan Hill
+8 Def Rebound
Prev: +8 Blocks
If >85, Off rebound
8 x 100 (2 YOS) = 800 RP
NDL Total: 800 RP
2011 Bucks NDL Camps:
Anthony Morrow: +8 3PT
Previous: +8 Jump Shot, +8 Inside
(Exp 3) 8x100=800 RPs
If >85, Handling
Patty Mills: +8 Inside
Previous: +8 Jump Shot
(Exp 2) 8x100=800 RPs
If >85, Quickness
NDL Total: 1,600 RPs
Anthony Morrow: +8 3PT
Previous: +8 Jump Shot, +8 Inside
(Exp 3) 8x100=800 RPs
If >85, Handling
Patty Mills: +8 Inside
Previous: +8 Jump Shot
(Exp 2) 8x100=800 RPs
If >85, Quickness
NDL Total: 1,600 RPs
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2011 Kings NDL Camps
Ryan Anderson +4 Inside, +4 O-Reb
Previous: +8 Jump Shot, +4 Inside, +4 3Pt shot
(If >85, Threes, then Strength)
(Exp 3) 8x100=800 RPs
Damion James +4 Inside
Previous: N/A
(If >85, Jump Shot)
(Exp 3) 8x100=400 RPs
1200 RPs
Ryan Anderson +4 Inside, +4 O-Reb
Previous: +8 Jump Shot, +4 Inside, +4 3Pt shot
(If >85, Threes, then Strength)
(Exp 3) 8x100=800 RPs
Damion James +4 Inside
Previous: N/A
(If >85, Jump Shot)
(Exp 3) 8x100=400 RPs
1200 RPs
2011 Raptors NDL camps
Jeremy Evans: +8 defensive rebounding
Previous: +8 blocks
If >85 (unlikely): offensive rebounding, strength
Cost: 800 RP
Gerald Henderson: +4 inside scoring, +4 three point shooting
Previous: +8 jump shot
Cost: 800 RP
NDL total: 1600 RP
Jeremy Evans: +8 defensive rebounding
Previous: +8 blocks
If >85 (unlikely): offensive rebounding, strength
Cost: 800 RP
Gerald Henderson: +4 inside scoring, +4 three point shooting
Previous: +8 jump shot
Cost: 800 RP
NDL total: 1600 RP
Last edited by jwoo on February 15th, 2024, 10:37 am, edited 1 time in total.
2011 Sioux City Camps (pre-recall or delegation):
Taj Gibson
+4 Offensive Rebounding, +4 Defensive Rebounding
If > 85, then to either rebounding that has space, then +4 blocks, +4 Post D
Prev: +4 Inside, +4 Blocks, +8 Strength
Cost (2 years exp): 8 x 100 = 800 RP
Jodie Meeks
+2 Steals, +2 Strength
If > 85, then rescinded
Prev: +2 3P
Cost (2 yrs. Exp): 4 x 100 = 400 RP
NDL total: 1,200
Taj Gibson
+4 Offensive Rebounding, +4 Defensive Rebounding
If > 85, then to either rebounding that has space, then +4 blocks, +4 Post D
Prev: +4 Inside, +4 Blocks, +8 Strength
Cost (2 years exp): 8 x 100 = 800 RP
Jodie Meeks
+2 Steals, +2 Strength
If > 85, then rescinded
Prev: +2 3P
Cost (2 yrs. Exp): 4 x 100 = 400 RP
NDL total: 1,200
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