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Sim #10 (66-70)

Posted: May 28th, 2024, 4:22 am
by Derek
Not sure what the RP / ratings inflation impact will be tho

Sim #10 (66-70)

Posted: May 28th, 2024, 1:01 pm
by ashes
The average rating threshold for the league has moved up .34 in the last 10 seasons. Let me know where the inflation is!

Sim #10 (66-70)

Posted: May 28th, 2024, 1:06 pm
by ashes
At the end of the day, this is a me problem, but the general discourse has so far discouraged me from doing a frenzy ever again.

Sim #10 (66-70)

Posted: May 28th, 2024, 1:07 pm
by Tyler
ashes wrote: May 28th, 2024, 1:06 pm At the end of the day, this is a me problem, but the general discourse has so far discouraged me from doing a frenzy ever again.
NOOOOOOOO

Sim #10 (66-70)

Posted: May 28th, 2024, 1:08 pm
by Tyler
I guess no more frenzies means I won’t derail my team building plans 3 times a year anymore

Sim #10 (66-70)

Posted: May 28th, 2024, 1:09 pm
by Tyler
But god damn they make me feel alive

Sim #10 (66-70)

Posted: May 28th, 2024, 1:09 pm
by mantypas/CavsCzar
The only negative of the frenzy for me was sitting on the couch high on life (and something else) way too late last night trying to figure out final frenzy deals and going to bed way late. I thought the content produced was awesome, and there were some cool trades.

Sim #10 (66-70)

Posted: May 28th, 2024, 1:14 pm
by Nav
I second (third?) what Tyler/Mantypas said. Loved the frenzy! It totally re-engaged me in a way I hadn't been for a few months and I'm grateful for that!

Sim #10 (66-70)

Posted: May 28th, 2024, 1:14 pm
by jwoo
honestly i thought the giant scramble by everyone who was awake last night was one of the funnier moments in league history lol

but also i do feel bad for the guys who were overseas and didn't get to fully engage in this

Sim #10 (66-70)

Posted: May 28th, 2024, 1:36 pm
by GrundleSauce
Suggestion based on Tonger's article and feedback I've seen / heard so far:

What do people think of a seasonal "quality trade activity" bonus? It incentivizes GMs to make moves each season while rewarding those who make the most waves (e.g., well executed teardowns and asset consolidation). The bonuses would have to be much smaller than in past frenzies, but think it's an interesting idea to kick around.