2029 NDL Reward Camps
2029 NDL Reward Camps
Reward Camps happen right before TC and are inputted manually by ashes. We're getting this thread posted now so people can start thinking about how they want to spend their camps.
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
free healthcare has never been more important
2029 NDL Reward Camps
Raptors 905
Anthony Thompson: +6 inside scoring, +2 strength
Previous: +7 jump shot, +7 3P, +2 strength
Probably not over 85
Cost (2Y): 800 RP
Martay Barnes: +4 jump shot, +4 3P
Previous: +4 jump shot, +4 handling
Definitely not over 85
Cost (1Y): 800 RP
Total: 1600 RP
Anthony Thompson: +6 inside scoring, +2 strength
Previous: +7 jump shot, +7 3P, +2 strength
Probably not over 85
Cost (2Y): 800 RP
Martay Barnes: +4 jump shot, +4 3P
Previous: +4 jump shot, +4 handling
Definitely not over 85
Cost (1Y): 800 RP
Total: 1600 RP
free healthcare has never been more important
- SourKittles
- General Manager
- Posts: 584
- Joined: May 4th, 2025, 8:02 pm
2029 NDL Reward Camps
Long Island Nets
Olivier Rioux
+8 Defensive Rebounding
PREVIOUS: +8 Blocks
If >85, Offensive Rebounding, Blocks, Strength
Cost - Exp (2): 800 RP
NDL Total: 800 RP
SLN Total: 800 RP
Grand Total: 1600 RP
Olivier Rioux
+8 Defensive Rebounding
PREVIOUS: +8 Blocks
If >85, Offensive Rebounding, Blocks, Strength
Cost - Exp (2): 800 RP
NDL Total: 800 RP
SLN Total: 800 RP
Grand Total: 1600 RP
Last edited by SourKittles on September 18th, 2025, 11:32 am, edited 2 times in total.
2029 NDL Reward Camps
2029 Bucks NDL Camps
Sam Funches: +5 Jump Shot, +3 Inside
Previous: +8 Handling
(Exp 2) 8x100 = 800 RPs
If >85: Jump Shot, Inside
NDL Total: 800 RPs
Sam Funches: +5 Jump Shot, +3 Inside
Previous: +8 Handling
(Exp 2) 8x100 = 800 RPs
If >85: Jump Shot, Inside
NDL Total: 800 RPs
Last edited by Derek on September 17th, 2025, 3:34 pm, edited 1 time in total.
2029 NDL Reward Camps
Mad Ants
Dan Jake DA GOAT
2 YOE
+10 DReb, +10 OReb, +6 blocks
if >85, max blocks, then strength
Prev: none
3200 RP
Nikola Kusturica
1 YOE
+4 JS, +4 3pt
if >85, steals
Prev: 8 inside
800 RP
Sinan Huan
2 YOE
+4 OReb, +2 strength, +2 inside
If >85, JS
Prev: 6 strength, 1 inside, 3 JS
800 RP
NDL Total: 4800 RP
Dan Jake DA GOAT
2 YOE
+10 DReb, +10 OReb, +6 blocks
if >85, max blocks, then strength
Prev: none
3200 RP
Nikola Kusturica
1 YOE
+4 JS, +4 3pt
if >85, steals
Prev: 8 inside
800 RP
Sinan Huan
2 YOE
+4 OReb, +2 strength, +2 inside
If >85, JS
Prev: 6 strength, 1 inside, 3 JS
800 RP
NDL Total: 4800 RP
Last edited by pacers on September 18th, 2025, 1:43 pm, edited 2 times in total.
2029 NDL Reward Camps
Go-go
Mouhamed Sylla: +4 def reb, +4 strength
Prev: +8 blocks, +4 def reb, +4 strength
If >85, off reb, steals
Cost: 800 RP
Gabe Nesmith: +8 jumpshot
Prev: +8 inside
If >85, strength
Cost: 800 RP
Total: 1600 RP
Mouhamed Sylla: +4 def reb, +4 strength
Prev: +8 blocks, +4 def reb, +4 strength
If >85, off reb, steals
Cost: 800 RP
Gabe Nesmith: +8 jumpshot
Prev: +8 inside
If >85, strength
Cost: 800 RP
Total: 1600 RP
- mantypas/CavsCzar
- General Manager
- Posts: 3078
- Joined: December 20th, 2023, 12:06 pm
2029 NDL Reward Camps
Devin Cleveland
+ 8 inside, if above, handles then JS
Previous - none
cost - 800 RP
Total - 800 RP
+ 8 inside, if above, handles then JS
Previous - none
cost - 800 RP
Total - 800 RP
FOR THE LAND - believe!
2029 NDL Reward Camps
NDL KANGZ:
Nathan Soliman -- +7 Jump Shot == 700 RPs
(Not >85, Previous: +4 Strength)
Khani Roots-- +6 Jump Shot == 600 RPs
(Not>85, Previous: +5 Inside)
Kohl Rosario -- +6 Threes = 600 RPs
(Not>85. Previous: +8 Inside, +5 Jump Shot)
== 1900 RPs
Nathan Soliman -- +7 Jump Shot == 700 RPs
(Not >85, Previous: +4 Strength)
Khani Roots-- +6 Jump Shot == 600 RPs
(Not>85, Previous: +5 Inside)
Kohl Rosario -- +6 Threes = 600 RPs
(Not>85. Previous: +8 Inside, +5 Jump Shot)
== 1900 RPs
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