I got bored and simmed the lottery a bunch of times
I'm gonna drop this because I don't have time and I don't need you to be condescending to me about what "everyone else" doesJoe wrote: February 3rd, 2025, 2:53 pmOur grading parameters and regrade/appeal process have always been the same and can be found here https://www.simleaguenirvana.com/viewto ... 946#p28946: you can reach out to the graders (typically that's via text but more than happy to do it on the boards if you want? Everyone else has done this via text) and express anything specific about your article that you think was missed in grading (how long it took to put something together, unseen analytic effort on the back end, creating visuals, etc.) and we will always be happy to review the article again.jwoo wrote: February 3rd, 2025, 2:46 pmI'm not that upset but nothing needs to be said that we can't discuss publicly, I think this is worth more RPJoe wrote: February 3rd, 2025, 2:44 pm
Manty got the first article + first article original bonus (the boni are huge! you got them on your "explaining the lottery" article) - shoot me a text, happy to discuss
We can't guarantee we will grade it higher in the following pass (technically we could grade it lower), but I think anyone who has asked for a regrade in the past and provided specifics to us would say we have been pretty receptive!
free healthcare has never been more important
Certainly not trying to pick sides but I do think it’s worth mentioning my personal feelings on the grading scale. I’ve not written any articles in a long time mostly because I don’t think it is worth time spent. Everyone’s different some work faster than others, while some spend more time than others. For me, I work pretty slow. Whether that’s because i’m a perfectionist or just a little bit retarded is for you to decide.
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
Welcome to Atlanta where the playas play
And we ride on dem thangs like ev-ery day
Big beats, hit streets, see gangstahs roamin'
And parties don't stop 'til eight in the Monin
And we ride on dem thangs like ev-ery day
Big beats, hit streets, see gangstahs roamin'
And parties don't stop 'til eight in the Monin
thx for your commentary heimer
talked to some folks about this already, joe and i had a productive convo yesterday about this and would be curious to hear other peoples' thoughts
(to be clear it is ok and i am not haggling over like 100-200 RP, nor am i trying to make the system work too heavily in my favor as a frequent content producer, just good to hear what others think)
talked to some folks about this already, joe and i had a productive convo yesterday about this and would be curious to hear other peoples' thoughts
(to be clear it is ok and i am not haggling over like 100-200 RP, nor am i trying to make the system work too heavily in my favor as a frequent content producer, just good to hear what others think)
free healthcare has never been more important
Had a convo offline with jwoo after this and ended up reaching out to 9 or 10 GMs (tried to get one from each tree) to get a feel for how folks (and their friends) were feeling in a transparent 1:1 setting. Got some good feedback (will incorporate the above) and will be making a post at sometime in the next couple days when I have a sec implementing some new incentives I think everyone will be happy about without threatening inflation too much!heimer wrote: February 4th, 2025, 8:41 am Certainly not trying to pick sides but I do think it’s worth mentioning my personal feelings on the grading scale. I’ve not written any articles in a long time mostly because I don’t think it is worth time spent. Everyone’s different some work faster than others, while some spend more time than others. For me, I work pretty slow. Whether that’s because i’m a perfectionist or just a little bit retarded is for you to decide.
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
Fauci is a nerd
Sounds like a wealth tax @Joe !!!heimer wrote: February 4th, 2025, 8:41 am Certainly not trying to pick sides but I do think it’s worth mentioning my personal feelings on the grading scale. I’ve not written any articles in a long time mostly because I don’t think it is worth time spent. Everyone’s different some work faster than others, while some spend more time than others. For me, I work pretty slow. Whether that’s because i’m a perfectionist or just a little bit retarded is for you to decide.
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
Merv and I also talked about a wealth tax. I don't think we will be doing that but Merv may put it in democracy inaction lolMerv wrote: February 4th, 2025, 9:03 amSounds like a wealth tax @Joe !!!heimer wrote: February 4th, 2025, 8:41 am Certainly not trying to pick sides but I do think it’s worth mentioning my personal feelings on the grading scale. I’ve not written any articles in a long time mostly because I don’t think it is worth time spent. Everyone’s different some work faster than others, while some spend more time than others. For me, I work pretty slow. Whether that’s because i’m a perfectionist or just a little bit retarded is for you to decide.
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
Fauci is a nerd
For context, I was not sober last night and cooked up a tax system.
To enable graders to feel free to give more and curb billionaires I came up with the following. Let me know your thoughts, if it’s just yes whatever, then like the post.
Similar to a luxury tax in sports, we create a rev share model. For every RP some GM is over 100% the median RP bank you get taxed 0.25 RP. For Jesse purposes, I think I could create a super easy formula for this that he could add to an extra column on his sheet.
In practice, there is no RP wealth at the moment. Tong is the only billionaire. Using this system he’d be taxed 210 RP split amongst the 7 poorest franchises. This feels dumb now, but would be a mechanism to prevent Woo Ballmer from having 3X the RP most of the league has like when I joined as a poverty franchise.
To enable graders to feel free to give more and curb billionaires I came up with the following. Let me know your thoughts, if it’s just yes whatever, then like the post.
Similar to a luxury tax in sports, we create a rev share model. For every RP some GM is over 100% the median RP bank you get taxed 0.25 RP. For Jesse purposes, I think I could create a super easy formula for this that he could add to an extra column on his sheet.
In practice, there is no RP wealth at the moment. Tong is the only billionaire. Using this system he’d be taxed 210 RP split amongst the 7 poorest franchises. This feels dumb now, but would be a mechanism to prevent Woo Ballmer from having 3X the RP most of the league has like when I joined as a poverty franchise.
- rbrown5192
- General Manager
- Posts: 1023
- Joined: January 8th, 2024, 12:05 pm
Love these ideas. If JWoo had to throw me some RP every time we traded just to duck the RP cap, I’d be a very rich manheimer wrote: February 4th, 2025, 8:41 am Certainly not trying to pick sides but I do think it’s worth mentioning my personal feelings on the grading scale. I’ve not written any articles in a long time mostly because I don’t think it is worth time spent. Everyone’s different some work faster than others, while some spend more time than others. For me, I work pretty slow. Whether that’s because i’m a perfectionist or just a little bit retarded is for you to decide.
Seeing this article, which clearly took time and some effort, being graded at 250 RP only further discourages more content being produced IMO. I understand no one wants a lot of shitty content, but I don’t think that’s the case here. I do enjoy JWoos thoughts and analysis on current league insights and trends and don’t want to discourage him from being very active.
However, no one wants RP to be limitless to the point where it becomes valueless. I get there is a fine line to balance, but maybe we can make it work. While this is Trump‘s America, it doesn’t have to be Trump‘s SLN. So how do we avoid someone stacking 30,000 RP and never having to worry about money again ? and how do we avoid shitty content from being produced?
I see this being solved in two parts. First we put into effect a permanent 1.5 multiplier on grading all articles (or just give more RP?). Second we cap the amount of RPs a GM can hold at any particular time. No more “daddy warbucks.” Someone stacking a lot of RP now also has to send RP out via a trade or lose RP they work for which will only further trade markets / flow of RP. Someone trying to gather RP when they have very little will find it somewhat easier.
I know 50% sounds like a lot, but i think the grading system is undervaluing articles by about that much. Meaning the 50% boost we get in the first article is really just fair value.
I like to think - The greater the article, the bigger the reward of the 50% gain. As it should. MAKE ARTICLES GREAT AGAIN !! Rather than encouraging one good article (the first article) to be produced, we can hopefully encourage multiple articles produced by active GMs. I think the ratio of good to shit articles is leaning heavily in the good department. Let’s just trust our GMs to not abuse the system.
Inflation ? please. Will more RP really cause a ratings inflation problem ? Maybe if we all do a bunch of really great articles ? But isn’t that juice worth the squeeze ?
I’m almost done walking my dog so I will get to my last thought. Recurring articles should be graded the same whether it’s the first time it has been written or the hundredth time. GMs should not be losing creativity points just because they or someone else thought of it before.
Would love to see some thoughts on top of my thoughts.
Heimer out
- mantypas/CavsCzar
- General Manager
- Posts: 1829
- Joined: December 20th, 2023, 12:06 pm
I know there is some controversy with the grading in this thing, my name got thrown in somewhere, and I just wanted to say my piece.
My article with the schedules of the teams in the playoff hunt and my predictions on who was gonna win was fucking dope as shit!!! This was a dope article too IMO
My article with the schedules of the teams in the playoff hunt and my predictions on who was gonna win was fucking dope as shit!!! This was a dope article too IMO
FOR THE LAND
yeah my comment was not a shot at you, it was just trying to frame my gripe about relative grading scale but i know the multiplier was appliedmantypas/CavsCzar wrote: February 4th, 2025, 11:25 am I know there is some controversy with the grading in this thing, my name got thrown in somewhere, and I just wanted to say my piece.
My article with the schedules of the teams in the playoff hunt and my predictions on who was gonna win was fucking dope as shit!!! This was a dope article too IMO
free healthcare has never been more important
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