2019 NDL Reward Camps
- Concepts of a Plan
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2019 NDL Reward Camps
Reward Camps happen right before TC and are inputted manually by ashes. We're getting this thread posted now so people can start thinking about how they want to spend their camps.
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
This is the thread for NDL PLAYERS ONLY. Post only NDL players camps here with your total RP spend, just as you would in the regular thread. How do you know what thread a guy goes in? If he's on your SLN roster right now, he goes in SLN - if he's on your NDL roster, he goes in this one.
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 4,800 RPs on Reward Camps for players on their ACTIVE ROSTER in a given off-season. A team may spend an additional 1,600 RPs on Developmental League prospects during the off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
SLN Single Season FG% Record Holder (2019)
Covid is bullshit
Ashes didn’t fire himself
Covid is bullshit
Ashes didn’t fire himself
Luke Kennard
+8 JS
if >85, 3PT. If 3PT also >85, then split between strength and steals, with handles as last resort
Previous: +8 inside
800 RP
total with SLN: 2000 RP
+8 JS
if >85, 3PT. If 3PT also >85, then split between strength and steals, with handles as last resort
Previous: +8 inside
800 RP
total with SLN: 2000 RP
Last edited by pacers on October 13th, 2024, 7:11 pm, edited 3 times in total.
- Concepts of a Plan
- General Manager
- Posts: 1990
- Joined: December 20th, 2023, 2:32 pm
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Jarred Vanderbilt +8 Strength - 800 RP
If >85 - ORebs, Dreb
Ndl 800
Total 3200
If >85 - ORebs, Dreb
Ndl 800
Total 3200
Last edited by Concepts of a Plan on October 13th, 2024, 9:14 pm, edited 2 times in total.
SLN Single Season FG% Record Holder (2019)
Covid is bullshit
Ashes didn’t fire himself
Covid is bullshit
Ashes didn’t fire himself
Windy City Bulls
Robert Williams: +8 Defensive Rebounding
Previous: +8 blocks
If >85, Offensive rebounding, then steals
Exp 1, cost 800 RP
Frank Ntilikina SUPERCAMP: +10 Jumpshot, +10 3pt, +6 Stealing
If Jumpshot >85:
+10 Inside Scoring, +10 Strength, +6 3pt shot
Cost: 3200 RP
NDL cost: 4000 RP
Total SLN + NDL cost: 6400 RP
Robert Williams: +8 Defensive Rebounding
Previous: +8 blocks
If >85, Offensive rebounding, then steals
Exp 1, cost 800 RP
Frank Ntilikina SUPERCAMP: +10 Jumpshot, +10 3pt, +6 Stealing
If Jumpshot >85:
+10 Inside Scoring, +10 Strength, +6 3pt shot
Cost: 3200 RP
NDL cost: 4000 RP
Total SLN + NDL cost: 6400 RP
Sonicks
Duncan Robinson - +8 JS
Else +8 3pt
Exp 1
Prev none
RP 800
Duncan Robinson - +8 JS
Else +8 3pt
Exp 1
Prev none
RP 800
Last edited by SoNicks on October 13th, 2024, 6:23 pm, edited 2 times in total.
- mantypas/CavsCzar
- General Manager
- Posts: 1459
- Joined: December 20th, 2023, 12:06 pm
Cavs NDL Camps
Thon Maker Supercamp (should have enough RP after pods and articles get graded, and pickems and other stuff get added in)
+10 def rebounding, + 10 O rebounding, + 6 strength
If above 85 - Blocks, steals, handles, inside
Exp 3 - cost 3,200 RP
OG Anunoby
+4 JS, + 4 3pt shot
Previous (+8 steals, + 4 inside)
if above 85 - inside, strength
Exp 2 - Cost - 800 RP
Total NDL - 4000
Thon Maker Supercamp (should have enough RP after pods and articles get graded, and pickems and other stuff get added in)
+10 def rebounding, + 10 O rebounding, + 6 strength
If above 85 - Blocks, steals, handles, inside
Exp 3 - cost 3,200 RP
OG Anunoby
+4 JS, + 4 3pt shot
Previous (+8 steals, + 4 inside)
if above 85 - inside, strength
Exp 2 - Cost - 800 RP
Total NDL - 4000
Last edited by mantypas/CavsCzar on October 10th, 2024, 11:53 am, edited 1 time in total.
FOR THE LAND
- rbrown5192
- General Manager
- Posts: 802
- Joined: January 8th, 2024, 12:05 pm
Motor City Cruise
Tyler Lydon: +8 Jump Shot
Prev: +8 Inside
If >85: Strength, 3P, Steals
(Exp 2) 8x100 = 800 RPs
Total NDL: 800
Total SLN: 0
Grand Total: 800
Tyler Lydon: +8 Jump Shot
Prev: +8 Inside
If >85: Strength, 3P, Steals
(Exp 2) 8x100 = 800 RPs
Total NDL: 800
Total SLN: 0
Grand Total: 800
Ontario Clips Camp:
Zach Collins: +4 Def Rebounds, +4 Blocks
Prev: +8 Handles
If >85: Rest in Def Rebounds, then blocks, then strength
Cost (2Y) = 800RP
Total NDL: 800RP
Total SLN: 800RP
Grand Total: 1600 RP
Zach Collins: +4 Def Rebounds, +4 Blocks
Prev: +8 Handles
If >85: Rest in Def Rebounds, then blocks, then strength
Cost (2Y) = 800RP
Total NDL: 800RP
Total SLN: 800RP
Grand Total: 1600 RP
No Camps
Last edited by Jordo on October 10th, 2024, 10:05 pm, edited 1 time in total.
I am straight up not having a good time
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