[vote requested] Proposed Rule Change: Encouraging Mid-Career Player Development
Moderator: pacers
[vote requested] Proposed Rule Change: Encouraging Mid-Career Player Development
Proposed Rule Change: Encouraging Mid-Career Player Development
As I covered in more depth in this article, so much of our game revolves around the RP economy - how it's generated, how it's managed, and how it's spent. Spending RP needs to lead to clear benefits for each GM, but just as importantly, also make the game more fun for other GMs. In particular:
Due to the above, I’m proposing a “middle tier” of Reward Camps that costs 150 RP per point for players with 4-7 years of experience. Here’s what it would look like:
Current System:
I believe this change is targeted enough to encourage more player development without causing more ratings inflation or disrupting the broader player development framework, as it fully camping an uncamped player after their rookie contract is still much more expensive (3600 RP instead of 4800 RP), but not prohibitively such.
As always, the point of the game is to have fun, and I believe this change would lead to more fun for all of us by:
As I covered in more depth in this article, so much of our game revolves around the RP economy - how it's generated, how it's managed, and how it's spent. Spending RP needs to lead to clear benefits for each GM, but just as importantly, also make the game more fun for other GMs. In particular:
- One player’s currency spend should lead to positive observational externality for other players.
- We therefore want to encourage players to spend currency.
- For our league, the primary use of RP is player development, and the positive externalities are that 1/ well-developed players are cool to see, and 2/ a larger pool of good players makes trading and free agency more interesting.
Due to the above, I’m proposing a “middle tier” of Reward Camps that costs 150 RP per point for players with 4-7 years of experience. Here’s what it would look like:
Current System:
- Players with 0-3 years experience: 100 RP per rating increase
- Players with 4-10 years experience: 200 RP per rating increase. Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades
- Players with 0-3 years experience: 100 RP per rating increase, +8 in total increases per offseason
- Players with 4-7 years experience: 150 RP per rating increase, +8 in total increases per offseason
- Players with 8-10 years experience: 200 RP per rating increase, +6 in increases per offseason. Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades
I believe this change is targeted enough to encourage more player development without causing more ratings inflation or disrupting the broader player development framework, as it fully camping an uncamped player after their rookie contract is still much more expensive (3600 RP instead of 4800 RP), but not prohibitively such.
As always, the point of the game is to have fun, and I believe this change would lead to more fun for all of us by:
- Enabling more avenues to find useful players
- Encouraging GMs to develop diamonds in the rough
- Creating more interesting players in the league
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I think I’m in favor of this and see it as a positive for the league, my initial concern is similar to the point Jesse made regarding the net RP cap where I worry that this type of change favors those of us who are way more active and have RP to spend in the first place (while I wish every GM would be active and manufacture RP, realistically that’s probably not happening)
Curious other people’s feelings here, inclined to vote yes as long as we think this is fair
My one tweak might be capping 4-7 camps at +6 rather than +8 (keeps the incentives tilted toward camping earlier and cheaper). But I do love the idea in a vacuum of extending the shelf life of players and giving teams more pathways to developing talent/adding value to reclamation project type guys in deals
As I think about it my other concern is that this change could favor competitive teams much more than rebuilding ones (might be more likely to use this tool when you’re already good versus seeing the value in it when you aren’t necessarily trying to win?)
Curious other people’s feelings here, inclined to vote yes as long as we think this is fair
My one tweak might be capping 4-7 camps at +6 rather than +8 (keeps the incentives tilted toward camping earlier and cheaper). But I do love the idea in a vacuum of extending the shelf life of players and giving teams more pathways to developing talent/adding value to reclamation project type guys in deals
As I think about it my other concern is that this change could favor competitive teams much more than rebuilding ones (might be more likely to use this tool when you’re already good versus seeing the value in it when you aren’t necessarily trying to win?)
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