[vote requested] Rule Change Proposal: Moving to a Net RP Trade Cap
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I like this idea in theory but the more thought I give to it the more I think I agree with Jesse’s argument, I feel like ultimately it may stratify the gap between the most active teams and others
I’m in favor of increasing RP flow generally so that this type of thing becomes beneficial to all versus those who are rich/most active. But I also think we’ve kinda seen in the last two years that incentivizing activity doesn’t guarantee increased activity leaguewide (aka some people have more time/put more into it than others and that’s just kinda how it is). And that’s ok, would love everyone to be locked in but real life happens and we can’t force that stuff.
One idea I’ve had (and would be curious the group’s thoughts) would be some type of tweak to the system where we allow more RP into the market for uses like trades, RFA tags, contract flipping, etc, but also reduce the amount of annual camping (maybe go from 6400 to 4800?) so that added RP flow wouldn’t necessarily lead to over-camping of players, which I know has been a concern for some. Don’t know if that’s something worth trying to workshop because the current system is certainly functional, but food for thought.
I’m in favor of increasing RP flow generally so that this type of thing becomes beneficial to all versus those who are rich/most active. But I also think we’ve kinda seen in the last two years that incentivizing activity doesn’t guarantee increased activity leaguewide (aka some people have more time/put more into it than others and that’s just kinda how it is). And that’s ok, would love everyone to be locked in but real life happens and we can’t force that stuff.
One idea I’ve had (and would be curious the group’s thoughts) would be some type of tweak to the system where we allow more RP into the market for uses like trades, RFA tags, contract flipping, etc, but also reduce the amount of annual camping (maybe go from 6400 to 4800?) so that added RP flow wouldn’t necessarily lead to over-camping of players, which I know has been a concern for some. Don’t know if that’s something worth trying to workshop because the current system is certainly functional, but food for thought.
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