2019 SLN Reward Camps
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2019 SLN Reward Camps
Reward Camps happen right before TC and are inputted manually by ashes. We're getting this thread posted now so people can start thinking about how they want to spend their camps.
Reminders:
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
If you don't have any camps to post, post "NO CAMPS" so we can keep track of who we're waiting for.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
There will be a separate thread posted for NDL players - if you're wondering about where to put a guy, put him in the thread that corresponds to where he is right now. If you just drafted him and he's on your core roster, he goes in the SLN thread. If he was in the NDL last year and you plan to call him up this season but he's still on your NDL roster at the moment, he goes in the NDL thread. Do not list them here, but note how many total RP you are spending across both sets of camps in this thread. For example, at the bottom of your post below the RP total, put in parentheses (+XXRP for NDL camps).
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 6,400 RPs on Reward Camps for players in their system (SLN or NDL) in a given off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
Reminders:
You should aim to have these posted 1-2 days after the draft is completed. If you're not in the playoffs, you basically have a full week to get these posted, so PLEASE don't wait until the last minute! Remember, you can always post your first pass and then edit it as many times as you want up until ashes inputs the camps. I'd recommend posting your existing team's camps now while you have time, and then adding in any new draftees after the draft.
If you don't have any camps to post, post "NO CAMPS" so we can keep track of who we're waiting for.
Take a look at last year's camps thread for examples on the format! REMEMBER TO LIST PREVIOUS ATTRIBUTES CAMPED IN YOUR POSTS.
There will be a separate thread posted for NDL players - if you're wondering about where to put a guy, put him in the thread that corresponds to where he is right now. If you just drafted him and he's on your core roster, he goes in the SLN thread. If he was in the NDL last year and you plan to call him up this season but he's still on your NDL roster at the moment, he goes in the NDL thread. Do not list them here, but note how many total RP you are spending across both sets of camps in this thread. For example, at the bottom of your post below the RP total, put in parentheses (+XXRP for NDL camps).
Reward Camp Rules
Reward Camps take place right before Training Camp to simulate conscious improvements over the summer.
• A player who goes through normal camp progression (e.g., not supercamped) may be upgraded by up to 24 total points in his career, across all categories. No player is allowed to be upgraded by more than 8 total points in one singular category during his career.
• Players are limited to +8 in total upgrade points during each of their first four off-seasons (experience level: 0,1,2,3); they are limited to +6 in upgrade points in all off-seasons thereafter. In any individual off-season, you can distribute these points how you wish as long as you abide by all other guidelines!
• For players showing experience level 0,1,2 or 3 on their player page, upgrades cost 100 RPs per rating increase
• For players with 4 years of experience or more, upgrades cost 200 RPs per rating increase
• Once a player reaches 30-years-old, or 10+ years of experience, whichever comes first, he may not be eligible for upgrades.
Governing All Camps
-Attributes that have already reached the 85+ threshold in a rating may not be camped. When posting camps, all GMs must include a "backup" attribute should a player have an 85+ rating in a given category. If a player is close to this threshold, he will still receive his full camp (e.g., if you give a player with 83 jump shot a +6, he will be pushed to an 89 and not limited by the threshold itself). Upgrades will not be inputted if a player is over-85 and no backup attribute is given, so please be proactive if you plan on camping a guy with a really high letter rating.
-A team may not spend more than 6,400 RPs on Reward Camps for players in their system (SLN or NDL) in a given off-season.
Format:
PLAYER NAME:: +?? Attribute X, +?? Attribute Y, +?? Attribute Z
(Previous camp history: list off camps from previous seasons)
*Note to Ashes on what to camp in event your player has exceeded the 85-point threshold*
--
COST (years of experience) = Amount of Attributes Camped X Cost Per Point based on years of experience
Attributes You Can Camp:
Inside [improves volume and FG%; impacts on public rating: Inside Scoring]
Strength [improves FG% and defense; impact on public rating: Inside, Rebounding, Defense]
Jumping [doesn't do much; impact on public rating: Inside]
Jump Shot [improves FG% and FT%; impact on public rating: Outside]
Three Point Shot [improves 3pt%; impact on public rating: Outside]
Handles [limits turnovers; impact on public rating: Handling]
Passing [increases assists - and TOs!!; impact on public rating: Handling]
Quickness [increases volume but can also increase TOs a bit; impact on public rating: Handles, Defense]
Perimeter D [limits opponent's outside shooting; impact on public rating: Defense]
Post D [limits opponent's inside scoring; impact on public rating: Defense]
Drive D [doesn't do much; impact on public rating: Defense]
Steals [increases Steals; impact on public rating: Defense]
Blocks [increases Blocks; impact on public rating: Defense]
Defensive Rebounding [limits opponent's Boards; impact on public rating: Rebounding]
Offensive Rebounding [Increases boards; impact on public rating: Rebounding]
SLN Single Season FG% Record Holder (2019)
Covid is bullshit
Ashes didn’t fire himself
Covid is bullshit
Ashes didn’t fire himself
- Concepts of a Plan
- General Manager
- Posts: 1968
- Joined: December 20th, 2023, 2:32 pm
- Contact:
Ivica Zubac
+8 Strength
Prev: +8 Blks, +8 OReb
If >85: DReb, Jumpshot
8 x 100 (3 YOS): 800 RP
Jeremy Lamb
+6 3pt
Prev: +8 Inside, +6 Strength
If >85: Jumpshot, Strength, Quickness
6 x 200 (7 YOS): 1200 RP
DFS
+8 Strength
Prev: +8 JS, +8 3PT
If >85: Inside
8x100 (3 YOS): 800 RP
Total: 2800 RP
+8 Strength
Prev: +8 Blks, +8 OReb
If >85: DReb, Jumpshot
8 x 100 (3 YOS): 800 RP
Jeremy Lamb
+6 3pt
Prev: +8 Inside, +6 Strength
If >85: Jumpshot, Strength, Quickness
6 x 200 (7 YOS): 1200 RP
DFS
+8 Strength
Prev: +8 JS, +8 3PT
If >85: Inside
8x100 (3 YOS): 800 RP
Total: 2800 RP
Last edited by Concepts of a Plan on October 7th, 2024, 4:20 pm, edited 1 time in total.
SLN Single Season FG% Record Holder (2019)
Covid is bullshit
Ashes didn’t fire himself
Covid is bullshit
Ashes didn’t fire himself
Danuel House
+4 Inside
Prev: +8 JS, +8 3PT, +4 Stl
If >85, Strength
400 RP
Miles Bridges
+8 inside
Prev: +8 JS
if >85, 3pt
800 RP
Total with NDL: 2000 RP
+4 Inside
Prev: +8 JS, +8 3PT, +4 Stl
If >85, Strength
400 RP
Miles Bridges
+8 inside
Prev: +8 JS
if >85, 3pt
800 RP
Total with NDL: 2000 RP
Last edited by pacers on October 10th, 2024, 1:50 pm, edited 1 time in total.
Bulls SLN Camps
Derrick White: +8 Jump shot
Previous: +8 inside, +8 strength
If >85, 3pt, then steals
Exp: 2, Cost: 800
Dillon Brooks: +8 Jump shot
Previous: +8 inside, +8 3pt
If >85, steals, then strength
Exp: 2, Cost: 800
Caris LeVert: +8 Jump shot
Previous: +8 inside, +8 3pt
If >85, handling, then steals
Exp: 3, Cost 800
SLN cost: 2400
Total SLN + NDL cost: 6400
Derrick White: +8 Jump shot
Previous: +8 inside, +8 strength
If >85, 3pt, then steals
Exp: 2, Cost: 800
Dillon Brooks: +8 Jump shot
Previous: +8 inside, +8 3pt
If >85, steals, then strength
Exp: 2, Cost: 800
Caris LeVert: +8 Jump shot
Previous: +8 inside, +8 3pt
If >85, handling, then steals
Exp: 3, Cost 800
SLN cost: 2400
Total SLN + NDL cost: 6400
Sonicks
Ben Simmons - +5 Handles, +3 strength
prev - +8 steals, +5 strength, +3 handles
800rp
Mikal Bridges - +4 Steals +4 Jump Shot
prev - none
expr - 1
800RP
Jalen Brunson - +8 Inside Scoring
Pre - +8 JS
Exp 1
800RP
Chris Boucher - +8 Steals
Prev - +8 Strength
exp - 1
800RP
Mitchell Robinson - +8 Strength
Else - +8 blocks
Prev none
Exp 1
800RP
Darius Garland - +8 jumpshot
Prev none
Else 3 PT
Exp R
800RP
NDL - 800RP
SLN - 4800RP
Total - 5600RP
Ben Simmons - +5 Handles, +3 strength
prev - +8 steals, +5 strength, +3 handles
800rp
Mikal Bridges - +4 Steals +4 Jump Shot
prev - none
expr - 1
800RP
Jalen Brunson - +8 Inside Scoring
Pre - +8 JS
Exp 1
800RP
Chris Boucher - +8 Steals
Prev - +8 Strength
exp - 1
800RP
Mitchell Robinson - +8 Strength
Else - +8 blocks
Prev none
Exp 1
800RP
Darius Garland - +8 jumpshot
Prev none
Else 3 PT
Exp R
800RP
NDL - 800RP
SLN - 4800RP
Total - 5600RP
Last edited by SoNicks on October 13th, 2024, 6:25 pm, edited 16 times in total.
2019 Bucks SLN Camps
Daniel Gafford: +8 Blocks
Previous: N/A
(Exp 0) 8x100 = 800 RPs
If >85: Handling
Donovan Mitchell: +8 Handling
Previous: +8 Jump Shot
(Exp 2) 8x100 = 800 RPs
If >85: Inside, then 3PT
Shai Gilgeous-Alexander: +8 Handling
Previous: +8 Jump Shot
(Exp 1) 8x100 = 800 RPs
If >85: Inside, then 3PT
Josh Hart: +10 Inside, +10 Jump Shot, +6 3PT
Previous: N/A
Supercamp = 3,200 RPs
If >85: Handling, then Strength
MKG: +3 Steals, +3 Blocks, +2 Post D, +2 Per D
Pickem Camp - Defense
NDL Total: N/A
SLN Total: 5,600 RPs
Camps Total: 5,600 RPs
Daniel Gafford: +8 Blocks
Previous: N/A
(Exp 0) 8x100 = 800 RPs
If >85: Handling
Donovan Mitchell: +8 Handling
Previous: +8 Jump Shot
(Exp 2) 8x100 = 800 RPs
If >85: Inside, then 3PT
Shai Gilgeous-Alexander: +8 Handling
Previous: +8 Jump Shot
(Exp 1) 8x100 = 800 RPs
If >85: Inside, then 3PT
Josh Hart: +10 Inside, +10 Jump Shot, +6 3PT
Previous: N/A
Supercamp = 3,200 RPs
If >85: Handling, then Strength
MKG: +3 Steals, +3 Blocks, +2 Post D, +2 Per D
Pickem Camp - Defense
NDL Total: N/A
SLN Total: 5,600 RPs
Camps Total: 5,600 RPs
Golden State Warriors: 2019 Camps
Jayson Tatum: +8 Jumpshot
Previous: +8 Inside
* if > 85; 3P, Strength
Cost(2yrs exp): 8 x 100 =800RP
Mo Bamba: + 8 Def Reb
Previous: +8 Blocks
* if > 85; Strength
Cost(1yr exp): 8 x 100 =800RP
SLN Total: 1600RP
NDL Total: 800RP
Total: 2400RP (will come back and change if too broke)
Jayson Tatum: +8 Jumpshot
Previous: +8 Inside
* if > 85; 3P, Strength
Cost(2yrs exp): 8 x 100 =800RP
Mo Bamba: + 8 Def Reb
Previous: +8 Blocks
* if > 85; Strength
Cost(1yr exp): 8 x 100 =800RP
SLN Total: 1600RP
NDL Total: 800RP
Total: 2400RP (will come back and change if too broke)
Santa Cruz Warriors NDL Champs:
2008, 2012, 2014
2008, 2012, 2014
- rbrown5192
- General Manager
- Posts: 759
- Joined: January 8th, 2024, 12:05 pm
- mantypas/CavsCzar
- General Manager
- Posts: 1412
- Joined: December 20th, 2023, 12:06 pm
Cavs
Max strus
+8 jump shot
If above - 3pt, inside, handles
Cost - rookie- 800 RP
Deangelo Russell - athletic pick ‘em camp
+5 jumping, + 3 Quickness, +3 Strength - free
SLN TOTAL - 800
NDL TOTAL - 4,000
TOTAL - 4,800
Max strus
+8 jump shot
If above - 3pt, inside, handles
Cost - rookie- 800 RP
Deangelo Russell - athletic pick ‘em camp
+5 jumping, + 3 Quickness, +3 Strength - free
SLN TOTAL - 800
NDL TOTAL - 4,000
TOTAL - 4,800
Last edited by mantypas/CavsCzar on October 13th, 2024, 9:14 am, edited 2 times in total.
FOR THE LAND (sometimes its ok to be a little sad)
- GrundleSauce
- The Champ
- Posts: 580
- Joined: December 20th, 2023, 12:13 pm
- Status: BUMPIN. BOUNCE. BOUNCE.
Derrick Jones (Three Years): +8 Inside
Prev: +8 Jump Shot, +4 Blocks, +4 Steals
If > 85: Steals, Blocks, Jump Shot
Cost: 800 RP
Emmanuel Mudiay (Four Years): +6 Handles
Prev: N/A
If > 85: Jump Shot, Steals, Blocks
Cost: 1,200 RP
Jordan Bell (Two Years): +4 Blocks, +4 Handles
Prev: +8 Strength
If > 85: Offensive Rebounding, Defensive Rebounding
Cost: 800 RP
Total: 2800 RP
Prev: +8 Jump Shot, +4 Blocks, +4 Steals
If > 85: Steals, Blocks, Jump Shot
Cost: 800 RP
Emmanuel Mudiay (Four Years): +6 Handles
Prev: N/A
If > 85: Jump Shot, Steals, Blocks
Cost: 1,200 RP
Jordan Bell (Two Years): +4 Blocks, +4 Handles
Prev: +8 Strength
If > 85: Offensive Rebounding, Defensive Rebounding
Cost: 800 RP
Total: 2800 RP
Pokemon Master Rahsaan Roland Kirk. Yes.
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